Shake your city - Ad Analysis

Sony Ericsson
Mobile Phone
Brand Awareness
Shake your city
Experimental
8/10
Powerhouse
This ad's primary objective was to build the brand's cultural relevance through viral energy. It sacrificed a clear product shot and a strong CTA for maximum memorability and shareability. In this trade-off, it succeeded exceptionally, becoming a textbook example of early viral marketing. It's a student project that outperformed many big-budget campaigns. [2, 4]
Clarity Of Message
The central idea—'shake'—is communicated with absolute, repetitive clarity. The connection to the phone itself is weak until the final card, but the core verb is hammered home effectively.
Brand Distinctiveness
While any brand could show 'energy,' the specific act of 'shaking' was directly tied to the Walkman phone's unique feature at the time. [2] This makes the creative highly ownable for Sony Ericsson's music-focused sub-brand.
Memorability And Hook
The ad is unforgettable. The hook is the immediate energy of the music and the bizarre, unexplained act of running and shaking things. The sheer absurdity of shaking people, bushes, and toilets makes it stick in your mind.
Emotional Resonance
The ad evokes a strong feeling of vicarious, rebellious energy and youthful freedom. It's not deep or complex, but the emotion of pure, unadulterated fun is powerful and relevant to the target audience.
Business Objective Fit
As a brand awareness and viral marketing piece, this is perfectly suited. Its goal was to build cultural heat and associate the Walkman brand with energy, not to drive immediate sales. The low-fi, shareable nature was the right tool for the job.
Call To Action
The CTA is a URL to a likely-defunct microsite. For 2007, driving to a website was a standard digital CTA. However, it's passive and lacks a clear directive of what to do there, relying entirely on user curiosity.
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AI Editor notes

Straight from the gut!!

This feels like a time capsule from 2007. The handheld, slightly chaotic energy is perfect for the era of early YouTube. It's a one-trick pony, but the trick is solid—you get the 'shake' idea instantly. It's memorable, but feels more like a student film than a big brand campaign... which, it turns out, is exactly what it was. [2, 5] Smart for Sony Ericsson to see the potential and run with it.

Quick Summary

This ad brilliantly translated a simple product feature—shaking the phone to change songs—into an infectious, shareable piece of viral content that defined the Sony Ericsson Walkman brand's youthful, rebellious energy in the pre-iPhone era. Its raw, low-fi execution was its greatest strength, making it feel like authentic content from the audience it was trying to reach.

Executive Summary

Sony Ericsson's 'Shake Your City' is a masterclass in translating a product feature into a cultural statement. Created in 2007 by students Jessi Benzing and Maximilian Gerlach for a competition, it perfectly captured the zeitgeist of early viral video culture. [2, 5] The ad's brilliance lies in its simplicity: it takes the functional benefit of the Walkman W580i phone—the ability to shake it to skip a music track—and elevates it into a philosophy of youthful, anarchic energy. [2] It’s not selling a phone; it’s selling a feeling.

The creative approach is a 'Lifestyle/Aspirational' montage. Its power comes from its raw, unpolished execution. The shaky, handheld camerawork makes the piece feel less like a commercial and more like 'found footage' from a peer, a crucial element for gaining traction with a young, ad-skeptical audience on platforms like YouTube. The setup is immediate: two young men running through a city to a frantic breakbeat track. The 'turn' is the reveal that their goal is to shake everything in sight, from inanimate objects like postcard racks to surprised-but-amused bystanders. This repetition builds a contagious, joyful chaos. The payoff is twofold: the jarring final bark of a dog, followed by the on-screen URL that links the chaos to a brand destination, and the final super that contextualizes the entire film as being 'inspired by' the product. This subtle branding prevents the ad from feeling like a hard sell, preserving its cool factor.

The debrief for any brand team watching this would be to recognize that in the digital age, authenticity can be more powerful than polish. A simple, feature-based idea can become a powerful creative platform if it connects with a genuine human feeling—in this case, the desire to physically express the energy of music. Sony Ericsson didn't just advertise a feature; they created a meme-worthy action ('shaking') and invited their audience to join in, a move that was ahead of its time.

Theme Keywords

Viral Marketing
User-Generated Content Style
Product Feature Demo
Youth Culture
Urban Energy

Brand Position

The phone that turns the world into your musical playground.

Brand Archetype

Jester

Creative Game Plan

Transform the phone's 'shake to change track' feature into a city-wide chain reaction of infectious, joyful chaos.

Diagnosis: Issues & Solutions

Primary Issue: Strategic Sense

The Problem:

The connection to the actual product is too subtle for too long. A viewer who clicks away before the final three seconds will remember the chaotic energy but have no idea it's connected to Sony Ericsson, limiting its direct brand attribution.

The Solution:

Integrate the device earlier, not as a product shot, but as the catalyst. A quick shot at the beginning of one of the guys shaking his phone, which then sonically and visually triggers the city-shaking spree, would have tied the action to the product from the start.

Secondary Issue: Clarity of "What's Next?"

The Problem:

The call-to-action, a simple URL, is a dead end. It relies on the viewer's initiative to type it into a browser with no clear promise of what they will find there. It's a passive invitation, not a compelling one.

The Solution:

A more engaging CTA would have been a direct challenge, such as 'Show us how you shake your city. #ShakeYourCity'. This would have actively encouraged user-generated content, turning a viral video into a participatory campaign and amplifying its reach organically.

Additional Notes

Credits

Title:Shake Your City
Brand:Sony Ericsson
Product Category:Mobile Phone
Parent Entity:Sony Ericsson Mobile Communications AB
Campaign Category:Brand Awareness,Product Launch
Campaign Objective:Brand Awareness
Creative Format:Lifestyle/Aspirational
Visual Style:Live Action
Target Audience Primary:Gen Z (18-26)
Geographic Scope:Regional
Platform Focus:Social Media
Cultural Context:Year-round/Evergreen
Market Position:Challenger
Runtime:1:23
Geography:Germany
Director:Jessi Benzing,Maximilian Gerlach
Campaign Launch Date:2007-08

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