【STYLE】 Live-action cinematic adaptation of an original retro side-scrolling run-and-gun arcade game. Visual identity must be completely distinct from classic military jungle shooters. The game feels like an original late-1980s/early-1990s arcade action title brought into realistic live action. Photorealistic human performers, cinematic practical environments, realistic materials, authentic physical lighting, detailed environmental destruction, subtle retro arcade HUD elements, crisp 4K image quality. No anime. No cartoon rendering. No game-engine character appearance. No cheap CGI. 【GAME TITLE】 “NEON OUTPOST” Original fictional arcade game identity. Do not reproduce or imitate any existing game's characters, costumes, logos, HUD, weapons, soundtrack, level design, or trademarked visual assets. 【DURATION】 15 seconds 【ASPECT RATIO】 16:9 landscape 【LANGUAGE】 English dialogue. No subtitles. No narration. Dialogue is spoken naturally by the characters during gameplay. Original retro arcade-inspired sound design: mechanical weapon fire, jump sounds, metal impacts, electrical pulses, explosions, power-up sounds, enemy alarms, arcade score effects. 【CHARACTER A — CYAN】 Cyan-haired combat runner wearing a white tactical jacket with cyan panels, black reinforced trousers, silver utility belt, fingerless gloves and white high-top combat boots. Weapon: compact futuristic burst rifle with a short mechanical barrel and visible recoil. Personality: calm, focused, slightly sarcastic. 【CHARACTER B — ORANGE】 Short dark-haired combat runner wearing a dark violet sleeveless tactical vest with bright orange shoulder armor, charcoal cargo pants, orange utility straps, black gloves and heavy black boots. Weapon: large mechanical rotary shotgun with a cylindrical chamber and visible shell ejection. Personality: reckless, energetic, confident. IMPORTANT: The characters must NEVER wear blue/red bandanas or military outfits from the previous concept. Completely different clothing. Completely different color palette. Completely different weapons. Completely different visual silhouettes. Character A remains CYAN/WHITE. Character B remains VIOLET/ORANGE. No color swapping. No outfit swapping. No face swapping. No hairstyle changes. 【ENVIRONMENT】 Abandoned volcanic mining colony at night. The level takes place on a huge industrial platform suspended above a glowing volcanic crater. Black volcanic rock. Metal walkways. Rust-covered machinery. Steam vents. Industrial pipes. Suspended cargo containers. Broken neon warning lights. Molten lava visible far below. Large mechanical elevators. Smoke and sparks drifting through the air. The background continuously scrolls from right to left as both characters advance from left to right. This must NOT resemble a tropical jungle. 【HUD】 Use a completely new arcade HUD design. Top-left: CYAN PLAYER ENERGY 74% SCORE 042600 ×4 Top-right: ORANGE PLAYER ENERGY 81% SCORE 039200 ×4 HUD colors use cyan, white, violet and orange. Upper center briefly displays: “OUTPOST 07” Bottom-center contains a thin segmented ENERGY CORE meter. Enemy defeats generate brief pixel numbers: “300” “600” “1200” No existing arcade game's HUD design. No real trademarks. No logos. No watermarks. 【GLOBAL CAMERA】 Classic side-scrolling perspective throughout. Characters always move from LEFT → RIGHT. Background scrolls RIGHT → LEFT. Camera follows them horizontally. No first-person perspective. No frontal cinematic hero shots. No aerial shots. No circular camera movement. No dramatic camera orbit. No random cuts. The scene must visually read as an actual playable side-scrolling action game translated into live action. 【00:00–00:03 — SCENE 1: VOLCANIC PLATFORM】 Side-view medium-wide tracking shot. Character A and Character B sprint from the left side onto a damaged industrial platform. Steam erupts from a pipe underneath them. Character A fires three controlled bursts toward robotic guards ahead. Bright realistic muzzle flashes illuminate the white/cyan jacket. Character B runs behind him, then performs a fast forward slide beneath a horizontal security beam. While sliding, Character B fires the rotary shotgun sideways. The shotgun produces a heavy mechanical blast. A robotic enemy is knocked backward into a metal railing. Character A shouts: “MOVE!” Character B immediately replies: “I'm moving!” A warning light flashes in the background. HUD activates. “OUTPOST 07” briefly appears. 【00:03–00:07 — SCENE 2: MAGNETIC PLATFORM JUMP】 The platform suddenly ends. A huge vertical gap opens between two industrial structures. Both characters jump simultaneously. Character A grabs a hanging magnetic cable with one hand while firing downward with the other. Character B performs a double-step jump across two floating maintenance platforms. Three small spherical security drones emerge from below. Character A destroys one. Character B spins during the jump and blasts another. The third drone launches toward them. Character B kicks a floating metal panel into the drone. The collision destroys it. A glowing orange energy module falls from the destroyed drone. Character A catches it. HUD flashes: “OVERCHARGE” His weapon temporarily produces faster controlled bursts with realistic muzzle flashes and recoil. Character A says: “That's useful.” Character B responds: “You're welcome.” 【00:07–00:11 — SCENE 3: ELEVATOR CHASE】 Both characters land on a moving industrial elevator platform. The elevator rapidly rises along the side of the volcanic facility. The camera widens slightly while maintaining the exact side-view perspective. Robotic enemies appear on platforms above them. Character B fires upward with the rotary shotgun. Metal fragments and sparks fall around him. Character A crouches and fires controlled bursts at a large security turret. The turret rotates and fires. Bullets strike the elevator railing. Character A ducks. Character B jumps over him while firing. The shotgun destroys the turret. A large electrical explosion flashes across the background. The elevator continues upward. Character B laughs and shouts: “Still alive!” Character A answers: “Unfortunately.” 【00:11–00:15 — SCENE 4: THE CORE GATE】 The elevator reaches the highest platform. Both characters sprint toward an enormous circular industrial blast door. The door begins opening. Inside is a massive glowing energy reactor. Purple and orange light spills across the characters. Both stop at the right third of the frame. Character A raises the burst rifle. Character B spins the shotgun chamber and locks it into position. A huge robotic silhouette appears behind the reactor. Character A says: “That's bigger than expected.” Character B responds: “Then shoot bigger.” Both raise their weapons. The screen freezes at the moment before they fire. Large original arcade pixel text appears: “OUTPOST COMPLETE!” Scores rapidly increase. CYAN PLAYER: 042600 → 051900 ORANGE PLAYER: 039200 → 048700 Final screen remains frozen for approximately one second. Original short arcade victory sound. 【PHYSICAL REALISM】 Realistic human anatomy. Natural running. Natural jumping. Believable momentum. Realistic weapon recoil. Real shell ejection. Realistic muzzle flash. Physical sparks. Real smoke. Metal deformation. Volumetric volcanic steam. Realistic lighting interaction between explosions and characters. Clothing physically reacts to movement and explosions. No floating objects unless explicitly part of the magnetic platform gameplay. 【NEGATIVE PROMPT】 No blue bandana. No red bandana. No brown ammunition belt. No traditional jungle military uniforms. No tropical jungle. No palm trees. No waterfalls. No concrete jungle bunkers. No previous character outfits. No previous weapon designs. No previous HUD. No existing video-game characters. No existing game logos. No trademarked visual identity. No Konami logo. No recognizable Contra recreation. No anime. No manga. No cartoon. No cel shading. No cheap CGI. No game-engine humans. No plastic skin. No superhero costumes. No fantasy medieval armor. No laser swords. No cartoon laser beams. No weapon morphing. No face swapping. No hairstyle swapping. No costume swapping. No color swapping. No first-person view. No frontal camera. No aerial camera. No orbiting camera. No random cuts. No slow-motion montage. No gore. No blood. No dismemberment. No nudity. No sexualized clothing. No subtitles. No watermark. No screen texture overlay. No fake VHS overlay. No excessive film grain. No excessive bloom. No characters moving right-to-left. No inconsistent character appearance. No inconsistent weapons. No inconsistent environment.