Create a 30-second, 1080p photoreal hard sci-fi sequence. A human colony walks out onto a habitable exoplanet; at the end the world is revealed as a simulation. No reference image. THE COLONY Several hundred civilian settlers: women, men, elderly, teenagers, small children. Casual-futurist clothing in warm saturated colours - coral, mustard, jade, rust - soft technical fabrics. No helmets, no masks, no armour. Many hold hands, parents carry toddlers. Expressions vary: awe, tears, caution, quiet laughter. Near the centre a chief commander in a dark fitted uniform walks with three officers in matching uniform. CRITICAL: every person is a distinct individual. Different faces, heights, builds, skin tones, hair, clothing. No repeated faces, no cloned bodies, no synchronised marching. The crowd moves at uneven speeds, breaking into clusters, some stopping while others walk on. THE PLANET A wide habitable valley, beautiful but clearly not Earth. Spiral fronds thirty metres tall, coral-like trees with translucent canopies, meadows of pale ribbon-grass, drifting pollen catching the light. Palette of gold, jade and violet. The sun is a white dwarf: a tiny, intensely bright point in a deep blue sky, casting hard-edged shadows and cool white light. Photoreal texture throughout - skin, fabric weave, dust, hull metal. CAMERA Opens high behind the crowd, drone-like, no stabilization, natural drift and buffeting. Then one continuous rise and pull-back: the colossal hard-SF colony ship enters frame, ramp lowered, hull panelling and radiators visible, then the whole landscape to the horizon. Wide lens, deep focus, no slow motion. - BEAT 1 The crowd streams down the ramp and spreads across the grass. People stop, look up, turn to each other. - BEAT 2 The camera keeps climbing and retreating until the colony is a small bright scatter of colour beneath the enormous ship and the vast valley. - BEAT 3: SHUTDOWN The sky cuts to black instantly. Not a sunset, a power-off. Colour drains. Everything freezes mid-gesture for one second. - BEAT 4: THE GRID A glowing cyan wireframe lattice ignites over every surface. The black sky resolves into the ceiling and side walls of a finite rectangular room, grid lines curving softly at the corners. The ground flattens into a receding grid plane running to a hard vanishing point. Terrain, ship and people dissolve into wireframe and delete layer by layer, leaving an empty glowing grid room in deep navy. Cut to black. - BEAT 5: THE LAB Hard cut. Night, thunderstorm. A lab on the top floor of a corporate tower, floor-to-ceiling glass showing a dystopian cyberpunk megacity below, rain on the glass, lightning strobing the room. A man lies reclined on a medical couch, thick cables plugged into ports at his skull and spine: hard scarred face, black mohawk, heavy dark clothing. He opens his eyes, stares at the scientist with quiet awe and a small smile, and says softly: "That was good." Beside him a bionic scientist - chrome jaw plating, mechanical arm, glowing ocular implant - freezes, then bursts into a manic delighted laugh and rises from his chair, laughing at the ceiling as lightning fills the window. Cut to black. AUDIO Planet: wind through fronds, alien insect tones, footsteps, children, layered crowd murmur. At shutdown: silence, then a deep sub-bass drop and rising hum. Lab: thunder, rain on glass, cable hum, machine beeps, the laugh. No music, no narration. Only the one spoken line above.