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100% exact camera reference: Reproduce the camera movement from the reference video with perfect accuracy. Do not change timing, angles, orbits or distance. Make sure that the subject and the scenario

100% exact camera reference: Reproduce the camera movement from the reference video with perfect accuracy. Do not change timing, angles, orbits or distance. Make sure that the subject and the scenario are well integrated. There can be no logical failures. Cinematic fantasy drama, single continuous 11-second take,...

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@koldo2k

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cinematic-video orc fantasy-character entertainment vast-hall fire-pit moonlight smoke-haze warm-firelight cold-moonlight pan-left reveal glide sweep cinematic photorealistic anamorphic stone timber hide iron motion-blur smoke-effect breath-effect

Prompt

100% exact camera reference: Reproduce the camera movement from the reference video with perfect accuracy. Do not change timing, angles, orbits or distance. Make sure that the subject and the scenario are well integrated. There can be no logical failures. Cinematic fantasy drama, single continuous 11-second take, photoreal, no cuts. Vast orcish mead hall of black basalt and iron-bound timber, warm firelight from a great fire pit, cold moonlight shaft from a high slit, heavy smoke haze, floating embers, soot and grime. Anamorphic, shallow depth of field, 35mm film grain, motion blur, faint handheld breath. 0–2.5s: Foreground orc warrior-woman green-grey skin, lower tusks, braided hair, hide and battered iron lifts an iron tankard and drinks deep, head tilting back, real weight and breath. Camera begins a slow continuous pan left. 2.5–5s: Camera reveals three orcs standing in a tight knot, talking loud over drinks broad gestures, one slapping another's shoulder, rough laughter, tankards in hand. 5–7.5s: Camera glides back right to a low stone-and-timber table where three seated orcs converse and drink, one leaning in on the table, bones and tankards between them. 7.5–9.5s: Camera sweeps left again to two orcs standing by the fire, swaying, gesturing as they argue good-naturedly, one clapping the other on the back. 9.5–11s: Camera settles on a final orc who turns to the lens, raises his tankard high in a toast and grins, firelight catching his tusks. Real green-grey orc skin, fur, hide and iron throughout, consistent across all figures. Naturalistic acting, real weight, micro-expressions. No robotic motion, no CGI stiffness, no morphing. Camera motion fully driven by the control video add extra movement.
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