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4/27/2026
Use the provided 3x3 grid image as the primary reference for fight choreography, UI layout, camera framing, and progression. Maintain exact character identity and consistency. Style: ultra realistic A
Use the provided 3x3 grid image as the primary reference for fight choreography, UI layout, camera framing, and progression. Maintain exact character identity and consistency. Style: ultra realistic AAA fighting game, Tekken-style gameplay, cinematic but in-game fidelity Camera: side-angle fighting camera, dynamic...
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@egeberkina
@egeberkina
AI prompt creator from X/Twitter
Tags
fight-choreography
ui-layout
camera-framing
video-game
character
fighting-game
gaming
close-up
cinematic
ultra-realistic
motion-blur
particles
bokeh
side-angle-fighting-camera
dynamic-zoom
slow-push-in
explosion-reveal
camera-dolly
fast-cut
vertical-video
seedance
Prompt
Use the provided 3x3 grid image as the primary reference for fight choreography, UI layout, camera framing, and progression. Maintain exact character identity and consistency. Style: ultra realistic AAA fighting game, Tekken-style gameplay, cinematic but in-game fidelity Camera: side-angle fighting camera, dynamic zoom on hits, subtle shake on impact Duration: 15 seconds --- 0:00β0:02 β VS SCREEN Visual: Close-up cinematic face-off β instant transition to full VS screen electric energy splits the screen vertically UI: - player names top left/right - health bars fully charged - timer appears (60) - subtle glow animation SFX: electric crack + bass hit MUSIC: cinematic intro stab β rising tension --- 0:02β0:04 β READY β FIGHT Visual: fighters snap into idle stance βREADYβ appears center β fast transition into βFIGHTβ with explosion sparks UI: - bold arcade typography - screen flash + slight camera push SFX: whoosh β spark burst MUSIC: beat drops (arcade electronic + cinematic hybrid) --- 0:04β0:07 β OPENING ATTACK Visual: Character A throws fast straight punch Character B gets hit slightly β immediate counter kick Effects: - sharp motion blur - bright red/orange hit sparks - light streak trails UI: - health bars start decreasing - βCOUNTERβ briefly appears - small combo counter (1β2 hits) SFX: punch hit, armor impact --- 0:07β0:11 β COMBO DOMINANCE Visual: Character B launches full combo sequence mid-air juggle β chained hits β spinning strike Effects: - dynamic camera push-in - micro slow motion on strongest hits - energy trails following limbs UI: - combo counter increases (3 β 5 β 6 hits) - damage numbers appear - one health bar drops significantly SFX: rapid hit impacts, energy slashes MUSIC: tempo increases, aggressive rhythm --- 0:11β0:13 β CRITICAL STATE Visual: Character A falls to one knee, staggered heavy breathing, slight slow motion UI: - health bar flashing red - subtle warning pulse SFX: low heartbeat + ambient rumble MUSIC: brief silence β tension rise --- 0:13β0:15 β FINISHER + KO Visual: Character B delivers final heavy strike (cinematic angle) impact freezes for split second β opponent launched backward βKOβ appears huge center screen Effects: - massive spark explosion - camera shake - debris particles + motion blur UI: - KO glowing red - health bar empties completely SFX: heavy bass impact + explosion MUSIC: final cinematic hit β instant cut
Character